Faster 4e Combat: It starts with the players

April 26th, 2011

There is not shortage of posts on the internet talking about how to make 4e combats shorter.  You can find everything from detailed analysis of the Penny Arcade combats to tips for speeding up combat.  To me the faster 4e combat topic breaks down into two separate issues: one is dependent on the game and the actual rules of combat, two is dependent on the players and DM.  Before we get too deep let’s define “speed” of combat: this is the time from rolling first initiatives until the combat has concluded, either with everyone on one side dying or an early out being taken which ends combat.  What I cannot define is “fast” vs “slow” combat.  This is entirely in the eyes of the beholders (pun intended).  What may seem like a fast combat for a beginning group of players may be too slow for an experienced group.  And a highly social group may take much longer to progress through a combat but not care because they all had a good time regardless of speed.

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Resin vs Metal: The future of WARMACHINE models

April 19th, 2011

Without years of experience in building WARMACHINE models I am not seeking to bring an expert opinion on which is better.  Nor am I an economist seeking to rationalize the cost of metals vs resins.  What I am offering is the viewpoint of a beginner, someone new to the hobby, who started with the plastic models.  I have read some other blogs and forum posts about this topic, but I waited until I had assembled and painted both a plastic and a metal model before offering an opinion of my own.

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Review: Sly Flourish’s Dungeon Master Tips Book

April 14th, 2011

The only mistake you can make with this book is not buying it soon enough. When I first started DMing my own ongoing campaign I came across this book and thought “I’ll wait until I know what I’m doing before I purchase it.” Instead, I should have bought this book while I was figuring out what I was doing. There are many points made in this book that I struggled with early on. Sly Flourish’s book, as its name suggests, doesn’t replace the DMG or try to abridge it, this book augments it, especially if you’re new to running the game.

Sly Flourish's Dungeon Master Tips Book Cover

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D&D minis discontinued

April 5th, 2011

The announcement that Wizards of the Coast was discontinuing their line of pre-painted minis really came as a shock.  WotC had just released Lords of Madness, with much bragging of their new computerized sculpting system that allowed them to make better more intricate minis than ever before.  And then quietly, almost a footnote in the monthly updates, Wizards announced no more miniatures.  Their official reasoning was the failing economy and something about prices in China.  WotC, for those unfamiliar, is a subsidiary of Hasbro.  Hasbro is one of the largest toy makers in the world.  Among Hasbro’s more popular toys are Star Wars, GI Joes and Transformers.  I find it inconceivable that with the plastic making abilities Hasbro has at its disposal, that WotC couldn’t figure out how to sell a box of 6 plastic miniatures for $22.  Now that I’ve had some time to reflect on all this, I’m prepared to write a post that isn’t full of inane gibbering and name calling.

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