Hand Cannon Online

September 6th, 2011

It’s with great enthusiasm that I announce: I am now writing for Hand Cannon Online ( http://handcannononline.com ).  I will continue to post to my own blog as well, so fear not, DieselDM.com is not about to run dry of content.  I look forward to continuing my Getting Started Series over at Hand Cannon Online, which started Monday with my first article, a revised and expanded version of my Getting Started in Warmachine article:

http://handcannononline.com/blog/2011/09/05/getting-started-in-warmachine-tier-1/

 

Magnetizing the Cyclone

August 31st, 2011

Privateer Press’s plastic Heavy Warjack Kits come with all the pieces necessary to build one of several different heavy ‘jacks.  For Cygnar this means you can build an Ironclad, a Cyclone or a Defender.  But then you have left over parts and only one ‘jack.  Magnetizing the plastic kit allows you to swap arms and heads in and out, so while you still only get one heavy warjack at a time, you can change which ‘jack it is at any time.  For most warjacks this is a fairly straight forward process, you drill holes at each joint, insert magnets and you’re done.  The Cyclone presents a different problem, it has a large gatling gun slung under each forearm.  The problem becomes: where do you put the attaching magnets on the forearms such that they aren’t visible when the guns are not attached?  I’ve seen a couple different solutions to this problem and I’ve combined the best of both solutions into a one that works very well.

Here’s the complete Cyclone for reference:

Cyclone Front

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Getting Started: Tier 2

August 8th, 2011

Tier 1 gave us the tools to assemble and play a battlebox game. Now let’s dig deeper and head into my second Tier of getting started supplies.  Here we will dig more into the rules, fluff and painting aspects of WARMACHINE.

Tier 2

  • WARMACHINE Prime Mark II Book
  • Primer
  • Iron Kingdoms P3 Paint Box
  • Faction P3 Paint Box
  • Acrylic Paintbrushes
  • Brush Cleaner
 

What do I need to start playing WARMACHINE?

July 20th, 2011

When I first took an interest in starting WARMACHINE, I googled the title of this post and was surprised that I couldn’t find a really good answer. There were a few how-to videos and some forum posts, but no definitive list of necessities. I’ve thought of writing this post for some time and it has occurred to me that there are different levels of “playing” WARMACHINE. There’s the minimum you need to just play a friendly battlebox game and then there’s what you need if you want to paint the models, and what if you really want to dig right in and get into the painting and the modelling and the basing and the fluff…
One of the greatest things about WARMACHINE is that you can get in at any level. The more interested you are, the deeper the rabbit hole goes, but for casual play it’s not deep at all. So I think this is more deserving of a series of posts, each going a little deeper than the last into what is needed for WARMACHINE.

So, really, what do you need to play WARMACHINE?

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