Sculpting Pouches
Way back at Lock & Load 2012, I attended a session where Sean Bullough, a Privateer Press studio sculptor, covered how to sculpt leather pouches. I’m like to immerse myself in all aspects of Warmachine, the game, the fluff and the hobby. A big part of the hobby side is sculpting, and I’ve never tried that. And I really wanted to. So it was with great enthusiasm that I took notes on how to sculpt a pouch. Sadly nearly a year has passed without me getting a chance to actually try this out, so my memories are pretty faded and my notes are cryptic in a few spots. I’m sure they made total sense when I wrote them.
Nevertheless I got out a chunk of FIMO and got to work with my scalpel and rubber-tip sculpting tool. On a chunk of white plasticard I made seven or eight pouches of varying proportions and sizes. Each one got a little better until the last couple were small enough be believable at Warmachine scale. I then cured them using a heat gun where it became apparent that making them on plasticard was a bad idea, as it warped in a variety of strange ways.
So what are these pouches for? For distinguishing duplicate ‘jacks and tying them in a bit with the Kara Sloan model. Kara has leather pouches along her left shoulder armor. So I thought it would be fun to add similar pouches to her warjacks. In this case it will be a Hunter and a Defender (technically a plastic omnijack kit, but for Kara, it would be a Defender).
Unfortunately it wasn’t until after I attached them using grey stuff, that I realized I’d forgotten to detail the sides, particularly the flap at the top. Sigh. Other than that, I think they’ll look great and make a nice distinguishing element for the models.